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The Orlesian city of Val Royeaux is a mere marketplace square, used for only a handful of quests throughout the campaign. It was just out there, waiting to be found. It was only the second I’d seen, and its presence wasn’t tied to a quest. This time, I encountered a dragon: first flying overhead, then landing in a bowl of charred trees and scorched rocks. I’d been poking and prodding the area throughout, gradually uncovering the borders of the map. About 30 hours into the game, I returned to check off another in my long list of tasks. It’s an enormous expanse, filled with hills and cliffs, and crammed with nooks and crannies hiding secrets, sidequests and lush, verdant scenery. The first main area you unlock is the Hinterlands.
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You’ll have plenty of opportunities to earn both, because the world is huge and packed full of things to do. Power lets you unlock new areas and progress the story, while Influence unlocks perks, from new conversation options to enhanced lockpicking for your party’s rogues. Successfully check something off your to-do list, and you’re awarded Power and Influence. To approach either, you’ll first need to increase the Inquisition’s support-by completing quests.
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Closing it requires power, and that, initially, means securing the support of either the rebel mages or the now autonomous Templars. The breach is the story bridge that links the high-level political posturing of the world’s factions to your own need to venture out and kill things. I’ve navigated the polite intrigue of Orlesian politics, recruited powerful and dangerous allies, and elevated the Inquisition from a band of fringe heretics into one of the most feared and admired orders in all of Thedas. More than that, I feel like I’ve had a bigger impact on it than in either previous game. Now, after the 50-plus hours it took me to finish the main campaign, I feel more versed in the intricacies of the world than ever. Inquisition is taking you on a long and satisfying journey, with plenty of time to work out what’s what and who’s who. It’s initially overwhelming, as names of people, places and events are tossed casually into the narrative. Over two previous games, an expansion, and numerous tie-in comics and novels, BioWare has created a rich and broad history, much of which shapes the events of this enormous third RPG. If you don’t know these things, Dragon Age: Inquisition’s opening lore-maelstrom threatens to drown you.